目录
一、简单工厂模式
二、工厂模式
三、抽象工厂模式
四、单例模式
| 类别 | 描述 |
|---|---|
| 适用场景 |
|
| 优点 |
|
| 缺点 |
|
#include
using namespace std;//抽象水果,此处做了核心的工作
class AbstractFruit {
public:virtual void ShowName() = 0;
};//苹果
class Apple :public AbstractFruit {
public:virtual void ShowName() {cout << "我是苹果!" << endl;}
};//香蕉
class Banana :public AbstractFruit {
public:virtual void ShowName() {cout << "我是香蕉!" << endl;}
};//鸭梨
class Pear :public AbstractFruit {
public:virtual void ShowName() {cout << "我是鸭梨!" << endl;}
};//水果工厂
class FruitFactor {
public:static AbstractFruit * CreateFruit(string flag) {if (flag == "apple") {return new Apple;}else if (flag == "banana") {return new Banana;}else if (flag == "pear") {return new Pear;}else {return NULL;}}
};int main(){FruitFactor* factory = new FruitFactor;AbstractFruit* fruit = factory->CreateFruit("apple");fruit->ShowName();delete fruit;fruit = factory->CreateFruit("banana");fruit->ShowName();delete fruit;fruit = factory->CreateFruit("pear");fruit->ShowName();delete fruit;fruit = NULL;delete factory;factory = NULL;return 0;
}
| 类别 | 描述 |
| 适用场景 |
|
| 优点 |
|
| 缺点 |
|
#include
using namespace std;//抽象水果
class AbstractFruit {
public:virtual void ShowName() = 0;
};//苹果
class Apple :public AbstractFruit {
public:virtual void ShowName() {cout << "我是苹果!" << endl;}
};//香蕉
class Banana :public AbstractFruit {
public:virtual void ShowName() {cout << "我是香蕉!" << endl;}
};//鸭梨
class Pear :public AbstractFruit {
public:virtual void ShowName() {cout << "我是鸭梨!" << endl;}
};//抽象工厂,进一步抽象了一层,从而可以让工厂提供统一的接口,而不是具体的实现
class AbstractFruitFactory {
public:virtual AbstractFruit* CreateFruit() = 0;
};//苹果工厂
class AppleFactory :public AbstractFruitFactory {
public:virtual AbstractFruit* CreateFruit() {return new Apple;}
};//香蕉工厂
class BananaFactory :public AbstractFruitFactory {
public:virtual AbstractFruit* CreateFruit() {return new Banana;}
};//梨工厂
class PearFactory :public AbstractFruitFactory {
public:virtual AbstractFruit* CreateFruit() {return new Pear;}
};int main() {AbstractFruitFactory* factory = NULL;AbstractFruit* fruit = NULL;//创建一个苹果工厂factory = new AppleFactory;fruit = factory->CreateFruit();fruit->ShowName();delete fruit;delete factory;//创建一个香蕉工厂factory = new BananaFactory;fruit = factory->CreateFruit();fruit->ShowName();delete fruit;delete factory;//创建一个鸭梨工厂factory = new PearFactory;fruit = factory->CreateFruit();fruit->ShowName();delete fruit;delete factory;fruit = NULL;factory = NULL;return 0;
}
| 类别 | 描述 |
| 适用场景 |
|
| 优点 |
|
| 缺点 |
|
#include
using namespace std;//抽象苹果
class AbstractApple {
public:virtual void ShowName() = 0;
};//中国苹果
class ChinaApple :public AbstractApple {
public:virtual void ShowName() {cout << "中国苹果!" << endl;}
};//美国苹果
class USAApple :public AbstractApple {
public:virtual void ShowName() {cout << "美国苹果!" << endl;}
};//日本苹果
class JapanApple :public AbstractApple {
public:virtual void ShowName() {cout << "日本苹果!" << endl;}
};//抽象香蕉
class AbstractBanana {
public:virtual void ShowName() = 0;
};//中国香蕉
class ChinaBanana :public AbstractBanana {
public:virtual void ShowName() {cout << "中国香蕉!" << endl;}
};//美国香蕉
class USABanan :public AbstractBanana {
public:virtual void ShowName() {cout << "美国香蕉!" << endl;}
};//日本香蕉
class JapanBanan :public AbstractBanana {
public:virtual void ShowName() {cout << "日本香蕉!" << endl;}
};//抽象鸭梨
class AbstractPear {
public:virtual void ShowName() = 0;
};//中国鸭梨
class ChinaPear:public AbstractPear{
public:virtual void ShowName() {cout << "中国鸭梨!" << endl;}
};//美国鸭梨
class USAPear :public AbstractPear {
public:virtual void ShowName() {cout << "美国鸭梨!" << endl;}
};//日本鸭梨
class JapanPear :public AbstractPear {
public:virtual void ShowName() {cout << "日本鸭梨!" << endl;}
};//抽象工厂 针对产品族
class AbstractFactory {
public:virtual AbstractApple* CreateApple() = 0;virtual AbstractBanana* CreateBanana() = 0;virtual AbstractPear* CreatePear() = 0;
};//中国工厂
class ChinaFactory :public AbstractFactory {
public:virtual AbstractApple* CreateApple() {return new ChinaApple;}virtual AbstractBanana* CreateBanana(){return new ChinaBanana;}virtual AbstractPear* CreatePear() {return new ChinaPear;}
};//美国工厂
class USAFactory :public AbstractFactory {
public:virtual AbstractApple* CreateApple() {return new USAApple;}virtual AbstractBanana* CreateBanana() {return new USABanan;}virtual AbstractPear* CreatePear() {return new USAPear;}
};//日本工厂
class JapanFactory :public AbstractFactory {
public:virtual AbstractApple* CreateApple() {return new JapanApple;}virtual AbstractBanana* CreateBanana() {return new JapanBanan;}virtual AbstractPear* CreatePear() {return new JapanPear;}
};int main() {AbstractFactory* factory = NULL;AbstractApple* apple = NULL;AbstractBanana* banana = NULL;AbstractPear* pear = NULL;//中国工厂factory = new ChinaFactory;apple = factory->CreateApple();banana = factory->CreateBanana();pear = factory->CreatePear();apple->ShowName();banana->ShowName();pear->ShowName();return 0;
}
只允许有一个类对象存在的一种模式
| 类别 | 描述 |
| 适用场景 |
|
| 优点 |
|
| 缺点 |
|
#include
using namespace std;class A {
private:A() {a = new A;}
public:static A* getInstance() {return a;}
private:static A* a;
};A* A::a = NULL;//实现单例步骤
//1.构造函数私有化
//2.增加静态私有的当前类的指针变量
//3.提供静态对外接口,可以让用户获得单例对象//单例 分为懒汉式 饿汉式//1.懒汉式(需要的时候才会创建)
class Singleton_lazy {
private:Singleton_lazy() { cout << "我是懒汉构造!" << endl; }
public:static Singleton_lazy* getInstance() {if (pSingleton == NULL) { /*此处判断有可能被强占执行*/pSingleton = new Singleton_lazy;}return pSingleton;}
private:static Singleton_lazy* pSingleton;
};//类外初始化
Singleton_lazy* Singleton_lazy::pSingleton = NULL;//2.饿汉式
class Singleton_hungry {
private:Singleton_hungry() { cout << "我是饿汉构造!" << endl; }
public:static Singleton_hungry* getInstance() {return pSingleton;}
private:static Singleton_hungry* pSingleton;
};//类外初始化,此时已经创建对象完了
Singleton_hungry* Singleton_hungry::pSingleton = new Singleton_hungry;int main() {Singleton_lazy* p1 = Singleton_lazy::getInstance();Singleton_lazy* p2 = Singleton_lazy::getInstance();if (p1 == p2) {cout << "两个指针指向同一块内存空间,是单例!" << endl;}else {cout << "不是单例模式!" << endl;}Singleton_hungry* p3 = Singleton_hungry::getInstance();Singleton_hungry* p4 = Singleton_hungry::getInstance();if (p3 == p4) {cout << "两个指针指向同一块内存空间,是单例!" << endl;}else {cout << "不是单例模式!" << endl;}cout << "main函数开始执行!" << endl;return 0;
}